Yanjun Zhang
Direktor/Vorstandsmitglied bei The Khronos Group, Inc.
Profil
Yanjun Zhang is currently a Director at The Khronos Group, Inc. He previously worked as a Director at Advanced Explorations, Inc. Zhang received an undergraduate degree from Central University of Finance & Economics.
Aktive Positionen von Yanjun Zhang
Unternehmen | Position | Beginn |
---|---|---|
The Khronos Group, Inc.
The Khronos Group, Inc. Packaged SoftwareTechnology Services The Khronos Group, Inc. is a non-profit company that develops and deploys royalty-free open standards for 3D graphics, virtual and augmented reality, parallel computing, neural networks, and vision processing. The company is based in Beaverton, OR. The company has developed several APIs, including OpenGL ES, EGL, OpenMAX, OpenSL ES, and WebGL, which provide a flexible and powerful interface between software and graphics acceleration hardware. | Direktor/Vorstandsmitglied | - |
Ehemalige bekannte Positionen von Yanjun Zhang
Unternehmen | Position | Ende |
---|---|---|
ADVANCED EXPLORATIONS INC. | Direktor/Vorstandsmitglied | - |
Ausbildung von Yanjun Zhang
Central University of Finance & Economics | Undergraduate Degree |
Erfahrungen
Besetzte Positionen
Aktive
Inaktive
Börsennotierte Unternehmen
Private Unternehmen
Beziehungen
Beziehungen ersten Grades
Unternehmen ersten Grades
Herr
Frau
Aufsichtsräte
Führungskräfte
Unternehmensverbindungen
Private Unternehmen | 2 |
---|---|
Advanced Explorations, Inc.
Advanced Explorations, Inc. SteelNon-Energy Minerals Advanced Explorations, Inc. is a resource development company, which engages in the acquisition, exploration and development of mineral properties. The company was founded on January 27, 1944 and is headquartered in Toronto, Canada. | Non-Energy Minerals |
The Khronos Group, Inc.
The Khronos Group, Inc. Packaged SoftwareTechnology Services The Khronos Group, Inc. is a non-profit company that develops and deploys royalty-free open standards for 3D graphics, virtual and augmented reality, parallel computing, neural networks, and vision processing. The company is based in Beaverton, OR. The company has developed several APIs, including OpenGL ES, EGL, OpenMAX, OpenSL ES, and WebGL, which provide a flexible and powerful interface between software and graphics acceleration hardware. | Technology Services |