Profil
Kristin Binns worked as a Press Contact at X Corp.
from 2016 to 2018 and as the Chief Communications Officer & Senior VP at Activision Blizzard, Inc. from 2018 to 2020.
Ehemalige bekannte Positionen von Kristin Binns
Unternehmen | Position | Ende |
---|---|---|
ACTIVISION BLIZZARD, INC. | Public Communications Contact | 17.03.2020 |
TWITTER, INC. | Public Communications Contact | 14.06.2018 |
Erfahrungen
Besetzte Positionen
Aktive
Inaktive
Börsennotierte Unternehmen
Private Unternehmen
Beziehungen
Beziehungen ersten Grades
Unternehmen ersten Grades
Herr
Frau
Aufsichtsräte
Führungskräfte
Unternehmensverbindungen
Private Unternehmen | 2 |
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X Corp. (United States)
X Corp. (United States) Internet Software/ServicesTechnology Services X Corp. is a global platform for public self-expression and conversation in real time. It provides a network that connects users to people, information, ideas, opinions and news. The company's services include live commentary, live connections and live conversations. Its application provides social networking services and micro-blogging services through mobile devices and the Internet. The company can also be used as a marketing tool for businesses. Its products and services include Promoted Tweets, Promoted Accounts and Promoted Trends. Twitter was founded by Jack Dorsey, Christopher Isaac Stone, Noah E. Glass, Jeremy LaTrasse and Evan Williams on March 21, 2006, and is headquartered in San Francisco, CA. | Technology Services |
Activision Blizzard, Inc.
Activision Blizzard, Inc. Packaged SoftwareTechnology Services Activision Blizzard, Inc. engages in the development and publication of entertainment content and services. It operates through the following segments: Activision Publishing Inc., Blizzard Entertainment Inc., and King Digital Entertainment. The Activision Publishing Inc. segment delivers content through both premium and free-to-play offerings, as well as by licensing software to third-party or related-party companies that distribute Activision products. The Blizzard Entertainment segment is engaged in delivering content through both premium and free-to-play offerings, and by licensing software to third-party or related-party companies that distribute Blizzard products. The King Digital Entertainment segment is focused on delivering content through free-to-play offerings and generates revenue from in-game sales and in-game advertising on the mobile platform. The company was founded in 1979 and is headquartered in Santa Monica, CA. | Technology Services |